Ask The Storybots - Angry Annie's Car (Lookdev) (2019)

I created this breakdown of the car asset. Shot animation was done by Giovanni DeMartinis, shot lighting was done by Sarah Yoo. Texturing and Lookdev was me.

The car was designed to fit into our Stopmotion world, and includes a mixture of stopmotion and CG characters riding inside of it.

The car was designed to fit into our Stopmotion world, and includes a mixture of stopmotion and CG characters riding inside of it.

The car was modeled by Kendall Nelson, and then passed off to me for UVs, Texturing, and Shading.

The car was modeled by Kendall Nelson, and then passed off to me for UVs, Texturing, and Shading.

These references were created for me by Siqi Song in the fabrication department. The idea is that this car needs to look stopmotion, because our world for this episode is all stop motion and miniatures.

These references were created for me by Siqi Song in the fabrication department. The idea is that this car needs to look stopmotion, because our world for this episode is all stop motion and miniatures.

Thankfully I was given lots of material reference

Thankfully I was given lots of material reference

I worked with the Stopmotion and Fabrication departments to come up with a technique to marry the CG and practical elements. This included having some assets be practical, and others full CG, and then layering them all together in comp.

I worked with the Stopmotion and Fabrication departments to come up with a technique to marry the CG and practical elements. This included having some assets be practical, and others full CG, and then layering them all together in comp.

I started with a base layer that looked like the spray-painted paper of the practical reference...

I started with a base layer that looked like the spray-painted paper of the practical reference...

Then I layered on "painted" rust..

Then I layered on "painted" rust..

dirt...

dirt...

and even more dirt. The challenge was that I had to make something that not only looked real, but it had to look "fabricated".

and even more dirt. The challenge was that I had to make something that not only looked real, but it had to look "fabricated".

I think the results came out very well!

I think the results came out very well!

This was my Substance Designer node tree for this asset.

This was my Substance Designer node tree for this asset.

This was the first lit test I did of the car driving around with the stopmo background plates. The car was animated by Giovanni DeMartinis, and the Stopmotion was by Colin Leper and Aron Bothman.

Here is the full-CG car...
(shot lighting and comp by Sarah Yoo)

Here is the full-CG car...
(shot lighting and comp by Sarah Yoo)

and here it's layered with practical elements. Can you guess what is CG and what is practical?
(shot lighting and comp by Sarah Yoo)

and here it's layered with practical elements. Can you guess what is CG and what is practical?
(shot lighting and comp by Sarah Yoo)

I did the lookdev for this "stop-motion" car that our Storybots are traveling in.

Sarah Yoo did a majority of the shot lighting and comp for this asset. Check her work out here: https://cargocollective.com/SarahYoo

(C) Storybots, Inc. Netflix